CONDITIONALLY ACCEPTED · SIGGRAPH 2026 · IMMERSIVE PAVILION
34.0408°N · 118.2664°W LA CONVENTION CENTER 20 — 23 / 07 / 2026

A co-located mixed reality VE-Sport experience. 2 to 20 players at once. One physical floor. Real bodies, growing trails of Minions — in an arena that scales to fit the room.

  1. 01
    Real-time MR play Sub-frame sync across every co-located headset. Collisions land where they look.
  2. 02
    1:1 physical scale The floor is the controller. Run, eat, dodge — your body is the input.
  3. 03
    Spectator-ready External MR camera turns the match into a watchable broadcast in real time.
01 / 07

Sport, reborn as a spatial scramble.

Goo Goo Clash collapses the line between sport and game. You don't sit. You don't tap. You move — for real — and the system answers in mixed reality.

Co-located /01

One floor. Up to twenty players. No hiding.

Players share the same physical floor — a real arena that scales to the room. Same room, same air, same gravity — only the slimes and Minion trails are digital.

Mixed Reality /02

Real space. Digital slimes.

MR passthrough lets you see your opponents' real bodies and real eyes — overlaid with the food, Minions, and trails you'll have to read in motion.

VE-Sport /03

Made to be played, not watched.

Virtual Environment Sport. You'll feel it in your legs the next morning. The arena rewards reflex, positioning, and footwork.

Broadcast /04

The match as a stage.

An external MR camera turns each match into a watchable broadcast — a clean external POV that makes the digital layer legible to crowds.

Three rules. That's the whole game.

/01

Move, eat, grow.

Run on the real floor. Eat food to spawn Minions that trail behind you. The longer your chain, the more space you control.

/02

Stop for three seconds — you die.

The arena punishes hesitation. There is no standing still, no safe corner. Keep moving, or get reset.

/03

Wear the crown.

Whoever leads the score wears a crown floating above their slime — visible to every player and every spectator, all match long.

02 / 07

Peer reviewed. Conditionally accepted.

Five SIGGRAPH 2026 reviewers and the Immersive Pavilion committee weighed in. Verbatim pull quotes from the official review pass.

COMMITTEE

"The committee was very impressed with the overall polish of the submission. From the video it looks very fun to play. It also does a good job of showing off what is possible with multiplayer AR experiences. Overall we felt this was a very solid submission."

SIGGRAPH 2026 Immersive Pavilion Committee
REVIEWER 01

"Untethered Mixed Reality multiplayer games aren't something you see often. The game looks really fun to play from the video. Having a simultaneous spectator view is a nice touch so the people watching can see what's going on as well."

REVIEWER 02

"This feels like a solid and practical system that is already close to a deployable consumer experience. It seems well suited for events, public installations, or entertainment venues."

REVIEWER 03

"Your approach to mitigating the isolating tendencies of traditional VR is perceptive, and I appreciate how the project leverages mixed reality to promote social interactions."

REVIEWER 04

"Goo Goo Clash takes it to the next level by implementing a multiplayer MR experience with competitive gamified elements. I believe many attendees would like to play this game with their peers."

REVIEWER 05

"A significant strength of the project is its accessibility — the system does not rely on handheld controllers or external physical base stations for tracking, leveraging standalone hardware instead."

03 / 07

A floor that scales to the space.

The arena is size-agnostic. One admin headset scans the room, drops a shared anchor, and players step in — and it scales with the space — from a tight two-player duel to a twenty-player free-for-all. The only real limit is networking. At SIGGRAPH it stages in under a day within the pavilion footprint.

Modular MR arena floor being set up in a convention hall
7 × 7 m 2 players Smallest we've run — a tight head-to-head duel.
10 × 10 m 4 players The RO Festa sweet spot — our favourite event size.
P1

GooGoo Master

Eat food to grow your Minion chain. Sub-frame networking keeps every position honest.

P2

Hunter Path

Drag your trail to box opponents in. One touch and they're out.

RX

Drape Boundary

Soft drape fence frames safe play. Visible to spectators, friendly to falls.

04 / 07

Powered by Meta Quest 3.

Five headsets share one spatial anchor so every player sees the arena in exactly the same physical spot. Mixed reality passthrough keeps the real world visible — digital food, scoreboards, and opponents overlay the room.

MR Passthrough Real world stays visible through the lens
Sub-frame Sync All headsets share the same spatial anchors
Up to 20 Players Co-located One physical stage, one shared VR world
5 GHz Private Network Dedicated router — no venue Wi-Fi dependency
05 / 07

A small crew, shipping in person.

Four contributors flying to Los Angeles for the on-site installation. Production, engineering, design, lead.

/01
Sakolkorn Sakavee

Sakolkorn Sakavee

Founder Fortal Interactive
/02
Pinyo Tanrattanamonthon

Pinyo Tanrattanamonthon

Co-Founder Fortal Interactive
/03
Wallop Wattanarachothai

Wallop Wattanarachothai

Lead Game Designer Fortal Interactive
/04
Ratchapon Lungmart

Ratchapon Lungmart

AI Specialist Fortal Interactive

Full Development Team

  • Sakolkorn SakaveeGame Director
  • Pinyo TanrattanamonthonGame Producer
  • Wallop WattanarachothaiLead Game Designer
  • Wisit DettadaLead Programmer
  • Tanapon NankodProgrammer
  • Jirawat ChutimaProgrammer
  • Nirut ShamseemoungLead Graphic Designer
  • Watchara Aiemsurlyamongkul3D Modeler
  • Ratchapon LungmartAI Specialist
  • Thanapat SuthampanProgrammer
  • Thanat VorasuphaHardware Support
06 / 07

Built to travel. Staged in a day.

Goo Goo Clash is a turnkey installation — we bring the headsets, the rubber arena, and the broadcast rig. The full venue requirements, an interactive 3D booth layout, and the setup checklist live in the guide.

Booth setup overview
  • Turnkey — we bring & lay everything on site
  • Scales 8×8 – 10×10 m · up to 20 players
  • Interactive 3D booth layout + power plan
  • Staged in under a day
Open the setup guide
07 / 07

Proven in the wild.

Not a render. Photos from a live deployment at The Prince Royal's College (PRC) — full rubber arena, live broadcast screen, crowd around the floor.

— GET IN TOUCH

Want to play, partner, press, or co-locate?

FORTAL INTERACTIVE COMPANY LIMITED

177 Chotana Mall Building, Room 36/452, 3rd Floor, Chang Phueak Road, Sri Phum Subdistrict, Mueang Chiang Mai District, Chiang Mai 50200